The Present has a certain speedy/racing and also "night time" kind of feel but it's difficult to explain why exactly, and sort of a climax of its own, though not as entertaining. The American alternatives aren't as catchy but to say they suck would be a step too far in my opinion, especially for the Good Future. The Past mix is a relatively subdued version, but still with a bit of both hip-hop funkiness and twinkly charm. Good Future is very similar and predictably "good" with a bit less of the hip-hop and more of the twinkly, and the Bad Future is pretty much the opposite of that statement, with siren-like sounds and a lack of that climax at the end. And then there's that brilliant twinkly climax tune, in a similar vein to that of Spring Yard Zone. A wonderfully funky, catchy and melodic piece of music accompanies your activities in the Present with a bit of a hip-hop style peppered with often completely incoherent vocal clips similar to those in the standard boss theme. Ring Spark Field | V.- Probably my favourite piece of level music on the Japanese side of the soundtrack wars. Palmtree Panic | Collision Chaos | Tidal Tempest | Quartz Quadrant | Wacky Workbench | Stardust Speedway | Metallic Madness | Special Stage | Dubious Depths | Desert Dazzle* | Final Fever*Īmenbo | Antlion | Anton | Bata-Pyon | Bigbom | Dango | Ga | Hotaru | Kabasira | Kama-Kama | Kanabun | Kemusi | Kumo-Kumo | Mecha-Bu | Minomusi | Mosqui | Noro-Noro | Pata-Bata | Poh-Bee | Sasori | Scarab | Semi | Taga-Taga | Tamabboh | Tentou | Tonbo | YagoĮGG-HVC-001 | Egg Tilter | Egg Bubble | Egg Conveyer | Egg Razer | Metal Sonic | Egg Spinner | Final Fever*ĭuck | Propeller Flying* | Spin Jump | Super Peel Out | Super Spin Attack | Super Spin Dash | Swim* Robotnik | Metal Sonic | Animals ( Flicky, Pecky, Pocky, Ricky, Robin, Sheep) Metallic Madness features many changes that go completely unused in the final game, including but not limited to trapdoors similar to the ones in Scrap Brain Zone, a set of scales that shift according to Sonic’s weight, and bottomless pits in Zones 1 and 2 (Which only appear in Zone 3 in the final game).Īmy | Dr. The Good Future is also completely blue instead of purple like in the final release. Likewise, many sprites in the Past time period of Stardust Speedway are blue instead of yellow. The electrical conduits also feature pointed nubs instead of round ones like in the final. Many of the colors in Wacky Workbench are different from the final release, including a slightly greener background in the present, and a blue foreground palette for the past rather than a green one. Of note is that this sprite was eventually restored and used in the Good Future of Zone 3 in the 2011 remake of the game. Additionally, there is a monitor displaying Sonic’s face that can be found in the Good Future of Zone 1 that goes unused in the final game. The conveyor belts in Quartz Quadrant were meant to be activated by pressing down on buttons rather than running past switches like in the final game. Tidal Tempest uses different palettes for when underwater, though these are likely placeholder graphics since the actual palettes are used for the Time Attack menu. Note that this is not the case with Zones 1 and 2, which both use their proper graphics that would go on to be used in the final game. Zone 3 of Palmtree Panic uses placeholder graphics for the scenery that more resemble simple recolors of the Present time period in both Futures. The beta Power Sneakers music is a high energy remix of " Sonic - You Can Do Anything". The title screen music and the Japanese/European Power Sneaker music was changed dramatically during development. Sonic & All-Stars Racing Transformed Review
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